Archive for November, 2011

Progress Note from Sandakan

Sandakan is really booming – development everywhere!
Main consideration for physical growth concerns with three possible development alternatives for Sandakan – “Satellite Growth”, “Linear Growth” or “Consolidated Growth” and the future development of BDC, previously a huge squatter settlement, but through our observation, seems like flourishing again – uncontrolled creeping squatters, possibly illegal. I can only conclude that spatial planning is more than techniques; it is often more of an art than a science. Many technical and other factors must be considered.
Although this is not my area of studies (more like Dr. Ubong), another important consideration for Sandakan is the need to promote Sandakan’s tourism potential as the gateway into the rich natural hinterland that included Sukau, Kinabatangan, the orangutan sanctuary at Sepilok and the Gomantong Caves.
My other observations are the concentration of diverse ethnic groups operating business in different areas and locations. This remains to be explored.

One of several main issues concerns the substantial projected population of over a million people by 2020 and the associated need to have a proper plan so that the Sandakan can accommodate this huge possible increase. Currently, the population is about 400,000. Exploring more today, Wednesday 23 November 2011
Writing and field working continue……….. hopefully we learn and enjoy ourselves in the process!


Indigenous Peoples’ contributions to Global Knowledge

Source: Links. Significant contributions to global knowledge have originated from indigenous people, for instance in medicine and veterinary medicine with their intimate understanding of their environments. Indigenous knowledge is developed and adapted continuously to gradually changing environments and passed down from generation to generation and closely interwoven with people’s cultural values.

Indigenous knowledge is also the social capital of the poor, their main asset to invest in the struggle for survival, to produce food, to provide for shelter or to achieve control of their own lives.

Planners and implementers need to decide which path to follow. Rational conclusions are based on determining whether indigenous knowledge would contribute to solve existing problems and achieving the intended objectives. In most cases, a careful amalgamation of indigenous and foreign knowledge would be most promising, leaving the choice, the rate and the degree of adoption and adaptation to the clients.

Foreign knowledge does not necessarily mean modern technology, it includes also indigenous practices developed and applied under similar conditions elsewhere. These techniques are then likely to be adopted faster and applied more successfully. To foster such a transfer a sound understanding of indigenous knowledge is needed. This requires means for the capture and validation, as well as for the eventual exchange, transfer and dissemination of indigenous knowledge.


‘Angry Birds’- a Conservationist?

Source: ‘Angry Birds’ is only the beginning  – “Angry Birds” is becoming an animated series and a board game.If that sentence means nothing to you, you may be in the minority. This puzzle-based video game, originally designed for the iPhone, has been downloaded over 50 million times. When the Android version of the game was released in October of 2010, it took just three days to reach 2 million downloads.

Even to those of you familiar with “Angry Birds,” this may not seem newsworthy. After all, the game is free – or, at the very least, incredibly cheap the “full” version on the iPhone costs a mere $0.99. However, with over 200 million minutes spent playing “Angry Birds” every day, it seems we have accepted video games like never before.

Consider the following, taken from the Entertainment Software Association’s annual study of game players:

  • Nearly 70 percent of American households play video games.
  • 97 percent of youth play computer and video games.
  • 40 percent of all gamers are women.
  • One out of four gamers is over the age of 50.
  • In 2007, the game industry sold over 267,800,000 units – more than $9.5 billion in revenue.

via ‘Angry Birds’ is only the beginning | Think Christian.